"And they lived happily ever after" might be the biggest cliffhanger of all.

In Auctorem Credimus is a metafictional sci-fantasy adventure where you play as the main character's love interest, who takes over the MC's role after the story has ended.

This game is an entry for the @interact-if ranked game jam! The jam's theme is "cliffhanger", so the game will end on one, but the game is written with a longer follow-up story in mind!

In Auctorem Credimus won 1st Place in the Story & Plot Category, and 3rd Place Overall!

The game is complete at ~52,000 words, but has several features that didn't make the cut, so it will be updated again in the future.


Feeling purposeless and unfulfilled after your story has ended, you stumble upon an organization dealing with the same problem as you: the Custodians of Authorial Narrative Foundation (CANon). With nothing else to do but hope for your story's sequel or (hopefully not horrible) movie adaptation to come, the main character of your story (and canonical love interest) invites you to join the foundation and work as a biblio-anthropologist, traveling through various story worlds without the need to stay in-character.

So when your dream finally came true a few years later and people in your neighborhood start forgetting about you, you immediately grab your plot armor and prepare to defeat the villains once again. You've done it before, and you'll make sure they'll never do it again. At least, that's how sequels are supposed to go, right?

But when the main character and the villains turn out to be missing, you decide to take on the mantle of 'main character', join the CANon Timeline Anomaly Removal Department Intervention Squad (TARDIS), and write the sequel to your own story yourself.

In Auctorem Credimus features:

  • Customizable character: including age, gender, appearance,  personality, and multiple character backgrounds
  • Choose your (non-canonical) relationship with the main character and the children under their care
  • Flirt and build friendships with the squad members
  • Explore different story worlds and break the fourth wall!
  • A follow-up spin-off story


Hayden Jekyll

The squad's de facto leader. A scientist-turned-antihero who can shapeshift into different animals, mythological or otherwise, by drinking a serum… until he was cursed by the goddess Circe to never be human again for his arrogance. 

No one in the squad has ever been able to ask what his actual backstory is.

Jessica Armstrong

The squad's resident engineer, hacker, and explosives expert. She has a magically enchanted bionic arm that works like a glorified Swiss Army knife, which she uses to repair and maintain the Nautilus IX, the squad's dimensional starship that lets them travel to other story worlds. 

A weary idealist, she decided to leave her home in the Regency era after a chance encounter with time traveler H.G. Wells, hoping to help less fortunate characters. The alternative was being caught in a love triangle between two pretentious idiots.

Phyrnne

The squad's anomaly behavior analyst, therapist, and psychologist. Phyrnne is an empathic blind ghost, who navigates the physical world through sensing other people's feelings, much like heat signatures. 

She is the most caring of the squad, but don't mess with her unless you want to be possessed. Phyrnne changed her name as she doesn't want to be referred to as the ghost of La Llorona, whose children were drowned at the beginning of a forgotten murder mystery with no killer.

D

A 10,001-year-old vampire from a fifteen-year-old's abandoned fanfiction. Don't ask them how they got their name (it was a placeholder). 

Seeking to redeem themselves from their feeding frenzy when they first learned about what happened to their story, they're now trying to improve the public perception of vampires by helping with charity and the children protagonists' orphanage, as well as promoting ethical feeding habits. They especially love to give the orphans gifts and souvenirs during their visits, after they once tried to feed on Santa Claus. Well, except teenagers. They're still bitter about that.

Dr. Rnst Gadsby

The squad's changeling xenoarchaeologist, and occultist by hobby. He accidentally summoned Phyrnne's spirit during his first mission, and eventually convinced her to join the TARDIS after haunting the squad for weeks. 

Rnst mostly keeps to himself, although part of it is because he doesn't have a developed personality (or memory of his family) after being cut from a story with an ensemble cast—something he bonds with Phyrnne over. Together, they help each other discover their personalities (and maybe figure out Rnst's gender too).

Lorem Ipsum

The Nautilus IX's artificial intelligence. Lorem usually assists the squad with piloting the ship, as well as tracking down anomalies. Outside the ship, Lorem takes the form of a drone, which it likes to call the Futuristic Omniscient Operator Bibliographical Adjutant Rover (FOOBAR).

Lorem was a supercomputer developed during the Cold War and was eventually repurposed by Jessica. Lorem changes its personality every so often to mess with the squad (except Phyrnne who can mess with its systems), and likes to indulge its murderous tendencies when its Black ICE protocol is activated, turning dangerous anomalies to mouthless blob monsters.

Lorem also loves being a GM and takes the role a little too seriously.

----

Thank you, and always remember: In Auctorem Credimus

StatusReleased
PlatformsHTML5
Rating
Rated 4.6 out of 5 stars
(40 total ratings)
AuthorFranzinyte
GenreInteractive Fiction, Adventure
Made withTwine
TagsFantasy, Sci-fi, Story Rich, Text based
Average sessionAbout an hour
LanguagesEnglish
InputsMouse, Touchscreen
AccessibilityOne button
LinksBlog, Blog

Development log

Comments

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(1 edit)

i loved it ^^

somewhere in there missed spelled magic

and i cant wait for more of this storyline ^^

(+1)

Loving the game so far! I'm still in the midst of reading it, but I ran into this error. 

 

I am unable to save the game outside of the browser. I  thought I would let you know. 

Hey there! The game is intended to be played in the browser only, but I'll see what I can do. I'm currently busy with the main story (DDWCAPH!), so I have no idea when I'll get around to updating In Auctorem Credimus with new scenes and bug fixes.

Either way, I hope you enjoyed the story!

(+3)

wait nooo.... is this finished? i hope not...the game is amazing! and i want to know what will happen next with my crew and i cant really do that when you end it on a cliffhanger but amazing either way!

(+4)

Hello there, sorry for the late reply! There will be another update in the future with some additional content, but there won't be anything else beyond the cliffhanger. However, the story will continue from another POV in DDWCaPH!, although the two stories won't intersect until the later chapters.

Thank you, and I'm glad you enjoyed the story!

(+1)

ohh okay then! ill keep an eye on it thank you!

(+1)

THIS. IS. GREAT

I love this soo much!

Thank you so much for the comment! <3 If you loved reading IAC, make sure to check out my other story too!

Deleted 223 days ago
(+3)

even though i saw it coming what i  really wanna know is "will we ever get a sequel"

(see what i did there)

(-1)

Hehe. Sorry for the late reply here! There won't be a sequel to IAC, but the story will be continued in DDWCaPH!

ok thx

(+1)

This story is buckets of crazy, in a great way. Thank you for making it! I love it! ^_^

Hey there, thank you so much for the kind words! If you love silly stories like IAC, make sure to check out my other story too if you haven't already! :3

(+1)

Yes, I'll be sure to! Also, I hope it's alright to mention this story in a thread we have dedicated to recommended Twine stories? You can find the thread here ---> https://itch.io/t/1910939/twine-games-with-character-customization-part-2

Ooh, definitely! I've actually been meaning to check out some of those other stories as well!

(1 edit) (+4)

I really love the game premise, the references and the fourth-wall breaking. 

It is also really cool on how the author use the cycling choices and other UI tricks. I did remember that Rnst got mad at my character for messing up with his eyes in the climactic battle so it was fun knowing that my choices in that helped or made the other characters call me out.

(+1)

Hiii! Omg, thank you for the comment!

That was also my favorite mechanic in the game, so I'm really glad you liked that part. I hope to expand on that mechanic later in DDWCaPH! too!